We gathered a cross section of employees from across departments, and started quizzing them on camera about everything from previous job experience and major life lessons down to their favorite foods. The result is How We Got Here, a video series featuring real Marxent staffers talking about the personal journey that led them to join the team. Like what you see? Click here to check out more How We Got Here profiles. Or continue reading to find out more about …
Carlo Spagnola is the mostly silent, ridiculously talented artist who produces the bulk of Marxent’s conceptual materials. He worked an assortment of odd jobs before joining the Marxent team, including spending time as a concept artist for a small game studio, an application developer for WorkXpress, and doing merchandising for Kellogg’s. Carlo studied Video Game Art and Design at the Art Institute of Pittsburgh, and still dabbles in freelance character concept art whenever he gets a free moment.
If you’re a senior software engineer, Unity 3D developer, 3D artist, front-end designer developer or you just think that you’d like to work at Marxent, apply here. Unity 3D developer, 3D artist, front-end designer developer or you just think that you’d like to work at Marxent, apply here.
Marxent RT @jgownder: Great #VirtualReality comic strip from @berkebreathed https://t.co/QRexN13KqC
Marxent Need something good to read this weekend? We know just the thing! https://t.co/cDKdCBONb4 #tech #news
Marxent #VR headset helps #architects build #dementia-friendly spaces: https://t.co/s4k3RbHjXK via @canonind @Curbed #design