This year, the NVIDIA GPU Technology Conference is all about Virtual Reality and Augmented Reality applications. Beck Besecker, CEO of Marxent, will speak at the 2016 GPU Technology Conference about creating real-time 3D Virtual Reality environments. Mr. Besecker will share how Marxent harnesses the power of graphic processing to draw 3D Virtual Reality and Augmented Reality worlds in real-time user generated content experiences, managing for latency and other significant issues that are specific to AR and VR rendering. He will share examples of real AR and VR projects that are powered by Marxent’s VisualCommerce™ platform, including the Lowe’s Holoroom.
How to Draw Living Virtual Reality Worlds
#S6753 Room LL20C
Thursday, April 7, 2016
GPU Technology Conference
April 4-7, 2016
San Jose McEnery Convention Center
150 West San Carlos St.
San Jose, CA 95113
To schedule a meeting or a press briefing, please email firstname.lastname@example.org.
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