Learn more about careers and jobs at Marxent, the Marxent team and our company culture

Marxent @ Work: Building an awesome workplace one story at a time

Marxent @ Work Master Post

The Marxent @ Work series is near and dear to our hearts. Created back when the employee count was still in the single digits, Marxent @ Work provided a valuable platform for CEO Beck Besecker and other early staffers to define our corporate culture — a task that continues to this day. The series is built on the belief that we can all learn from each other, and there is real value in being able to peek into the brains of your managers and coworkers.

Here are some of our favorites, broken down by category:

Advice for career hunters

Marxent regularly interviews talented people for open positions, and a major part of the conversation ultimately comes down to fit — is the applicant a good fit for Marxent, and is Marxent a good fit for the applicant? The Marxent @ Work series is a great place for job applicants to get a feel for what working at Marxent will really be like, helping them decide if a career at Marxent is something they want to pursue.

Startup vs. Big Corporation

How I became a Unity 3D and Augmented Reality developer
by Ben Rubey, Technical Artist

Startups vs. big companies: Size matters when choosing where to work
by Ang Boehmer, Quality Assurance Analyst

Want to find your dream job? Start with the right education
by Gabbi Hardin, Graphic Designer

You do you: 4 ways to ease the transition into a high-tech career
by Kelsey Riviello, Project Manager

Will you fit in at Marxent? Not if you need to be micromanaged
by Megan Gray, Human Resources Manager

We’re hiring: Why your favorite superhero matters
by Beck Besecker, CEO

Want a mobile developer job? 5 tips on how to interview
by Megan Gray, Human Resources Manager

Discipline surfing: How I became a Unity 3D Augmented Reality developer
by John Petty, Project Engineer

Thought Leadership from the CEO

Wouldn’t you like to peek inside the mind of your boss, getting to know how they think and what they expect before you set foot in the office? Marxent @ Work makes this possible, with CEO Beck Besecker providing many of the best and most-revealing posts in the series.

Jobs in Virtual Reality: What's your giant octopus?

Did we mention he hates meetings?

On The Job Training

Taking on a new job is intimidating. There’s always more to learn, and the fear of making a mistake — and by extension looking silly in front of a new group of coworkers — can be paralyzing. One thing the Marxent @ Work series does spectacularly well is provide a window into the daily lives of staffers across disciplines and at all different leadership levels.

Marxent @ Work: QA

How to be a quality assurance analyst without being an a**hole
by Ang Boehmer, Quality Assurance Analyst

Cooking with code: Making fudge (I mean delicious software!) at Marxent
by Brian Turner, Senior Unity Developer

I’m perfect! Only, I’m not: 4 things I’ve learned from teamwork
by Joe Johnson, Marketing Creative Director

Realism and lighting: 5 methods for bringing Augmented Reality and Virtual Reality to life
by Brian Turner, Senior Unity Developer

How to plan a Virtual Reality marketing project
by Kelsey Riviello, Project Manager

Challenge yourself, even if it means crying and swearing
by Joe Johnson, Marketing Creative Director

Designing with clients: 7 tips for successful iteration
by Trace Palmatier, Lead Designer

Creatives unite! It’s cool being the artist in the office
by Joe Johnson, Marketing Creative Director

How we stay on top of emerging technologies
by Dr. Brian Jackson, PhD

Why we love rapid prototyping for Virtual Reality apps
by Nick Kizirnis, UX/UI Strategist & Designer

How to make Virtual Reality amazing with Unity 3D
by Scott McPherson, UI/UX Designer

Marxent Culture

Finally, some Marxent @ Work entries are more focused on revealing who we are as opposed to what we do. On the surface, the below posts are about sci-fi movies, or Dungeons & Dragons, or Marxent’s similarity (or lack thereof) to the movie Office Space. But dig in and you’ll find these posts are really about heart. These posts cover the things we’re passionate about and love — and that includes our coworkers. Ultimately, Marxent is as much a big family as it is a software company, and Marxent @ Work is our family album. We hope you enjoy our selfies.

10 sci-fi moments to fall in love with
by Patrice Hall, Project Manager

Thank you. We mean it
by Sonia Schechter, Chief Marketing Officer

California to Dayton: Best move ever?
by Julius Edraisa, 3D Artist

Play is the new work: 5 things Dungeons & Dragons taught me about working at a startup
by Joe Johnson, Marketing Creative Director

Working in the anti-“Office Space”
by Brian Carey, Programmer Analyst

Work Culture: Empty Offices
by Beck Besecker, CEO

At work, love is all you need
By Robbie Sykes, Project Manager

Come join our [work] family. I mean it.
by Matt Muzzy, 3D Artist

For even more on Marxent’s workplace culture, check out the How We Got Here video series, which presents interviews with Marxent staffers discussing the twisty paths they took to arrive at this point in their careers. 

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