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Intel’s Augmented Reality Glasses Disappear!

This week, we’re casting our gaze upon Augmented Reality smart glasses. Chip-maker Intel made headlines when it recently canceled its planned AR spectacles. Meanwhile, another household name is jumping into the AR market with their own proposed hardware solution — and it comes with a twist. PLUS: Can you tell a real AR app description from a fake one? Let’s find out …


00:01 Joe Johnson: Welcome to the In Reality Podcast now starting in 3, 2, 1.

00:09 JJ: Welcome to Season Two of the In Reality Podcast where we’re covering all things augmented in virtual reality. The In Reality Podcast is hosted by Joe Bardi and Joe Johnson and features, news, commentary and perspective from industry veterans and experts. First up, introductions. I’m Joe Johnson, Creative Director at Marxent. And I’ve been in the AR and VR industry for six years now with Marxent.

00:28 Joe Bardi: And I’m Joe Bradi, Senior Content Strategist here at Marxent and I’ve been in the industry for about two years.

00:33 JJ: This week, we’re casting our gaze upon augmented reality smart glasses. Intel made headlines when the chip maker recently cancelled its planned AR spectacles. Meanwhile, another big name is jumping into the market with their own proposed hardware solutions. Can we see the future of AR glasses? Listen and find out.


00:58 JB: Do you want me to read this?

01:00 JJ: You can read whatever you want.

01:00 JB: It just feels like I wrote it in five minutes.

01:03 JJ: I’ve got a strong reading voice.

01:06 JB: You do. I’m worried that you’re gonna get stuck on any number of lines.

01:07 JJ: We’ll see how this goes.

01:08 JB: Go ahead. Do it.

01:11 JJ: You wrote this today, huh?

01:13 JB: I wrote this 30 minutes ago. [laughter]

01:14 JJ: Let’s see how it goes. After testing the hardware waters for a few years, chip maker Intel has decided to pull the plug on its new devices group. The team had been tasked with producing Intel’s intriguing augmented reality smart glasses prototype, known as the Vaunt. The Vaunt design was the first AR glasses prototype we’d encounter that mostly resembled “normal glasses,” and the reveal had been widely covered in the press just a few weeks before Intel pulled the plug. VR Focus covered the announcement in the April 22nd story, “Intel Shuttering New Devices Group, Disbanding Team Behind AR Smart Glasses,” and provided some important context for the decision. “The new devices group started life back in 2013 under the guidance of former Apple and Palm Executive, Mike Bell. Intel was looking for new growth markets at the time to compliment their lead in the semiconductor business. Since then, the company has invested a large amount of money, upwards of hundreds of millions of dollars, USD on research and development.”

02:04 JJ: Intel’s about face stands in contrast to BOSE, a company primarily known for high end audio solutions that used last month’s South By Southwest Conference to unveil it’s own AR smart glasses solution, albeit with a fitting twist. BOSE calls it’s solution the world’s first audio AR platform, and the BOSE glasses don’t include a camera or lenses that double as screens. Instead, the glasses pipe out audio information that will be useful to the wearer. “BOSE AR represents a new kind of augmented reality. One that’s made for anyone and every day,” said John Gordon, Vice President of the Consumer Electronics Division at BOSE, as quoted by VR360. It places audio in your surroundings, not digital images, so you can focus on the amazing world around you rather than a tiny display. It knows which way you’re facing and can instantly connect that place and time with endless possibilities for travel, learning, music and more. And it can be added to products and apps we already use and love, removing some of the big obstacles that have kept AR on the sidelines.

02:57 JJ: So Joe, is BOSE pointing the way to an alternate future here? One where it’s hearing instead of seeing that’s believing?

03:05 JB: I think that what BOSE is coming up with is very intriguing, However…

03:10 JJ: You would, musician.

03:11 JB: Yes, of course. I think audio and sound, in general, are sort of the bastard stepchild to vision if we’re ranking the senses. But audio and sound are incredibly important. And with what’s going on with Alexa and Google Home and sort of voice command and that whole thing taking off, you can sort of see BOSE’s thinking. My reservation here is that this sounds like one feature of what the future AR glasses will actually be.

03:39 JJ: It’s probably like a little tendril of what they do so they can continue to look innovative and get involved in a space that’s “frothy”.

03:48 JB: Yes, it’s very frothy.

03:50 JJ: The frothy AR industry.

03:51 JB: And I don’t know if you’ve seen the glasses, but they’re not exactly like Intel’s, but similar in the sense that they look like glasses, which makes sense when you realize they don’t have cameras or lenses or anything like that.

04:00 JJ: Time to look up the prototype.

04:01 JB: Yeah, check that out.

04:02 JJ: Tip tap. Tip tap tap.

04:04 JB: I think they may be more of a circular lens.

04:05 JJ: We’ll probably have a link in the show notes.

04:08 JB: We have extensive show notes today.

04:10 JJ: Can I have the show note? I’m not sure how much “there” there is right now, largely because I think AR peripherals are basically nothing right now. And I don’t think anything’s getting any adoption other than your iPhones and your Android smart phones.

04:29 JB: So every story I read these days, it’s a report on the AR market or whatever. They all reference the fact that, oh, well, Apple’s rumored to have glasses coming out in 2020 that will pair with an iPhone. And it seems like that is the current sort of flag in the ground that the people are looking to as far as when will “AR take off”.

04:48 JJ: Yeah, so maybe this is just BOSE preparing themselves to be on the Apple equipment list when they’re moving to create their AR smart glasses.

04:55 JB: Maybe they’re a purchase candidate. Right?

04:58 JJ: I doubt that… Well, jeez, man, so I’m pretty sure that Apple already owns Beats by Dre.

05:03 JB: They do.

05:04 JJ: Which, let’s be honest, everybody. Sorry, Dre, your headphones suck.

05:10 JB: Neither… I don’t have an opinion either way of Beats headphones. BOSE would be an upgrade.

05:13 JJ: Yeah, Bose would definitely be an upgrade. How many companies out there are angling to get purchased by Apple?

05:21 JB: All of them.

05:22 JJ: All of them? Is it, everybody wants to be acquired?

05:26 JB: Yeah, it’s because Apple has so much money, they could literally acquire anybody.

05:31 JJ: Sure. How much did they park overseas? Like $580 million or something. $580 billion.

05:36 JB: I think they have over $300 billion in cash on hand now.

05:37 JJ: Must be nice.

05:38 JB: And they repatriated whatever money after the tax bill passed.

05:42 JJ: Good on you, Apple.

05:43 JB: So I always liked that they’re always rumored to be buying Netflix, which I think is hysterical. It would only be a $100 billion, Joe. $100 billion.

05:50 JJ: It’s chump change.

05:52 JB: I wanna go back to the Intel glasses for a second, though, because they were the first form factor that I really thought was exciting. They had a…

05:58 JJ: Your Buddy Holly glasses.

06:00 JB: The Buddy Holly glass. The 3D theater glasses.

06:03 JJ: What’s with these homies dissing my girls?

06:06 JB: Yeah. [chuckle]

06:06 JJ: Seriously, why do they gotta front?

06:07 JB: “Your glasses look just like Buddy Holly.”

06:10 JJ: My AR Smart glasses look just like Buddy Holly.

06:11 JB: That’s right.

06:13 JJ: Yeah, I might wear those. Again, I don’t really know what I would wear them for.

06:18 JB: Yes, well, we’re creating the experiences of tomorrow, and I think that the most fascinating thing about these hardware announcements is exactly as you are sort of saying, there’s no “there” there yet, right? We’re figuring this out. I saw actually some good numbers on ARKit enabled app downloads. It’s like 15 million [06:34] ____ now or whatever.

06:36 JJ: That’s good.

06:37 JB: So there’s some traction and people are beginning to sort of play with the technology, but outside of a few use cases that obviously we’re super excited about, it seems like more broadly people are still fishing around for how to do it and how to do it well.

06:49 JJ: I don’t think it’s gonna happen all at once. I think what’s gonna happen is that individual solutions start to aggregate until eventually you’re living in a world where AR is just so common place that you don’t necessarily think about how you’re using it or where you’re using it.

07:02 JB: Yeah, I think that’s all right. It also…

07:05 JJ: Like AR Air is not gonna be the smartphone. It’s not even gonna be the phone phone. It’s just going to be… I’m trying to think of a really innocuous app that’s made my life a lot better. I’m gonna call it like… AR will be like iterative improvements on Maps.

07:22 JB: So you don’t see it as the new operating system.

07:23 JJ: No, I don’t. I think we’ve still got plenty of regular operating systems that are attempting to do AR stuff, and I imagine that those features will gradually be incorporated into the existing paradigms. And I think that AR is going to be less transformative overall, then something like VR, frankly.

07:37 JB: Interesting. Staying on the same topic as sort of glasses, but maybe branching off a little bit, the HTC Pro that was unveiled a few weeks ago features front facing cameras and can do AR in a VR headset.

07:50 JJ: And even more important, has a wireless component.

07:52 JB: Also true.

07:53 JJ: I don’t know how many of you listeners out there have used VR headsets, I’m assuming more than one or two of you, you have all tripped over a cable or had to figure out how to wrap it around your body while you’re not really sure about what’s happening in real space. And it takes… It’s disturbing from a kinesthetic sense, you’re not really sure what’s going on outside your field of view. Going wireless is a big deal. They’re gonna need proximity sensors, obviously, and the like to keep you from bumping into shit.

08:23 JB: Good point!

08:23 JJ: And you’re probably gonna want a mostly an empty room to interact with, with maybe some warning signs, you can determine the shape of your room, but I think going wireless is the next big deal. It frees your head movement. You’re really experiencing a 360 thing, and more important than anything else, you just don’t have to worry about tripping on something that’s connected to your head. It seems so small and subtle, but I think it’s a really big deal.

08:46 JB: So bottom line, you think Intel made a very smart decision, even though they spent allegedly hundreds of millions of dollars to [08:53] ____ big stuff.

08:54 JJ: They have more.

08:55 JB: They do have more, they have plenty, but sort of cutting bait was a good idea.

09:00 JJ: Maybe, if you look at how Microsoft is treating the HoloLens, they clearly took a step back on it ’cause they were like, “We’re not really sure how this is gonna be received, and the hardware’s kinda bulky right now, and I can’t see a ton of people adopting this.” Basically, they were making toys for developers to think about. I think it’s probably a good idea for them to take a break on it. I’m not always advocating for less investment in AR headset technology, but I think that software probably needs to catch up a little bit to hardware, and we need to figure out ways to make these things usable.

09:32 JB: And as for Intel, I’m just hoping that whatever voice it speaks in sounds like Jarvis. Just really [09:38] ____.

09:38 JJ: Sure. Paul Bettany is a gorgeous man.

09:41 JB: Yeah, it would cost a little bit of money, but I’m sure they could license his voice. Come on. Come on, BOSE.

09:46 JJ: Can you license a whole person? Is that a thing you can do?

09:48 JB: Get Paul Bettany. I come back to this always.


09:58 JB: Hey, Joe?

10:00 JJ: Yeah?

10:00 JB: Wanna play a game?

10:01 JJ: Sure.

10:02 JB: I’m gonna list six possible uses for augmented reality that may or may not have been covered in the press over the last couple of weeks.

10:11 JJ: My skin is buzzing with excitement.

10:12 JB: I’m gonna say each one, then you tell me real or fake, and then we’ll go back…

10:17 JJ: Oh, we’re doing a lightning round kind of thing?

10:17 JB: Yes, it’s the lightning round. Okay.

10:18 JJ: Wait, can I know how how many are fake?

10:21 JB: No.

10:21 JJ: Okay, so…

10:22 JB: But I promise you they’re not all real.

10:24 JJ: Okay, that’s fair. That’s fine.

10:25 JB: I did not just give you all real ones or whatever. That was my original idea.

10:28 JJ: You savage.

10:29 JB: But then I came up with a decent one. It was like, “Okay, I’ll use that.”

10:31 JJ: All right, here we go, round one.

10:32 JB: Okay, number one: An AR system that projects medical images on the body.

10:36 JJ: That’s real.

10:38 JB: Okay.

10:38 JJ: I’ve already seen it.

10:40 JB: Number two: An AR game that let you raise pet dragons.

10:43 JJ: Probably real, can’t verify.

10:44 JB: Okay.

10:45 JJ: Number three: An AR treatment for autism.

10:49 JB: I’m gonna say that’s probably real. And the reason I say that is… I’m gonna go with probably real.

10:57 JJ: Okay.

10:58 JB: An AR system for identifying the ripest fruits.

11:01 JJ: Probably real.

11:03 JB: AR to get you hyped for U2’s latest tour.

11:08 JJ: Sounds gimmicky. How many options are there total?

11:11 JB: There’s one more coming.

11:12 JJ: There’s one more coming?

11:12 JB: Yeah.

11:13 JJ: I’m gonna say this one’s probably true.

11:14 JB: And AR air hockey.

11:17 JJ: Yeah, I can’t tell which one of these is fake.

11:19 JB: I slipped it by you. I’m very proud, I’m very proud.

11:22 JJ: You’re very good at lying.

11:23 JB: I am very good at lying.

11:24 JJ: Congrats.

11:25 JB: Thank you. So let’s review: An AR system that projects medical images on the body.

11:28 JJ: Okay.

11:29 JB: You said true. That was true.

11:31 JJ: Yeah, so what are they projecting?

11:34 JB: It’s called Project DR and it produces… Projects medical images like CT scans and MRI data directly on a patient’s body.

11:39 JJ: Yeah, so I saw a solution that also took infrared camera data and projected it on top of someone’s arm as a way for people to attempt to find veins and the like. Some people feel that it’s not really ready. My brother is a charge nurse over at [11:53] ____ General. He’s seen it, and he’s like, “I don’t know about all that.”

11:56 JB: Interesting, interesting.

11:57 JJ: But clearly we don’t really touch on medical very often because it’s not in our field of expertise, but I think medical applications of AR are really booming.

12:05 JB: It’s one of the big areas, for sure.

12:07 JJ: Yeah.

12:09 JB: If you think about it, the medical field has a lot of imaging, a lot of visuals.

12:14 JJ: Yes, and shocker…

12:14 JB: And so it’s sort of a natural fit.

12:15 JJ: Augmenting reality with those extra images is a big deal.

12:17 JB: Is a big deal, exactly. All right.

12:19 JJ: So now what’s number two?

12:20 JB: Number two was a game that lets you raise AR dragons.

12:22 JJ: Yeah, that’s gotta be real.

12:23 JB: That is totally real. But here’s the thing that’s interesting about it. So it’s a Kickstarter right now.

12:28 JJ: Sure. Oh, then it’s not real.

12:30 JB: But it’s token-based, so…

12:32 JJ: Oh, it’s like the old school one?

12:33 JB: It’s the old school marker.

12:35 JJ: That’s fine.

12:35 JJ: And you put it on your table and then the dragon pops up.

12:37 JJ: Look, it’s just like an Amiibo or Skylanders; there’s all kinds of games out there that require you to buy a little figurine, and then you put it into some sort of reader, and then the game says, “Oh, you bought this toy. You have now unlocked this content in your digital experience.”

12:50 JB: That’s right.

12:51 JJ: So the idea of getting AR/VR tokens, totally normal.

12:55 JB: The one thing I will say about this is, so my ex sister-in-law… Hi, Leilani… Used to play a game on Android all the time that was Raising Dragons.

13:02 JJ: Sure.

13:03 JB: And she was obsessed with it and I sent this to her and she was like, “Oh my God”. It seems ridiculous to me, but there’s a…

13:09 JJ: I will fully admit that I am not much of a casual gamer; I don’t really game on phones. I’ve had my flirtations with your Clash of Clans and your Battle Royale stuff.

13:19 JB: I seem to remember you wandering into the woods when Pokemon Go first came out.

13:21 JJ: Yeah, I did that a bunch. I have also found that those sort of things don’t have much shelf life. Now not every experience has to be a deep engrossing experience, and there can be toys that are short-lived. Hasbro’s made a big bunch of pile of money out of that.

13:40 JB: That’s true.

13:40 JJ: So it’s a use case that’s not for us probably, but I’m sure will do well among target audiences.

13:47 JB: Again, we’ll have a link to that in the show notes if you want to go support the Kickstarter.

13:51 JJ: I can’t wait to raise dragons, for three minutes.

13:54 JB: Number three was autism treatment.

13:56 JJ: Yeah, that sounds real.

13:57 JB: That is real. Boston Children’s Hospital has teamed with PTC. And Boston Children’s Hospital by the way is the number one pediatric hospital in the US.

14:05 JJ: Go [14:05] ____.

14:06 JB: To explore using AR to help children with autism related disorders communicate and learn more effectively.

14:10 JJ: So what is the magic sauce? So what are they doing that is helpful?

14:14 JB: I think that this is… So first of all this is partially a tie-in with the fact that April is National Autism Awareness Month.

14:18 JJ: Hey everybody, be aware.

14:20 JB: But so let’s see… And what else do we have… So Dr. Howard Shane, the director of the Center of Communications, blah blah blah, at Boston Children’s Hospital… It’s a very long thing… He’s at the forefront of using the technology and visual supports to [14:32] ____ communication…

14:32 JJ: I’m not hearing a lot of specifics, I’m just hearing a resume.

14:35 JB: Yeah. Let me see if I can get you a specific here, hold on. “With AR, a child with autism could see a cup becoming a space ship and engage in a pretend play, or see the steps to brush their teeth right in the context of their own physical environment. Simple tasks that are challenging for those with ASD can be shown and communicated with AR in a way that’s more meaningful to them.”

14:54 JJ: Okay, that’s interesting. So it’s like an educational guidance thing. Have you ever read “The Diamond Age?”

15:00 JB: No.

15:00 JJ: Okay, so “The Diamond Age” is a book by Neal Stephenson where… How much of the back story do you want me to get into?

15:05 JB: I don’t… You’re gonna edit this later. Go ahead.

15:08 JJ: Screw it. Let’s start.


15:10 JJ: So in “The Diamond Age,” it’s a semi-dystopian future where nanotechnology and 3D printing have enabled people to basically bypass the bounds of material society. Whatever you need and want, as long as you have enough money and energy, you can print it basically, or make it. So in this semi-dystopian society, a young poor girl gets a copy of something called “A Young Lady’s Illustrated Primer,” which is basically an AR enabled book that educates and raises here from poverty into a well-polished person of society.

15:43 JB: So the idea of technology becoming a parent.

15:45 JJ: Yes. So the idea of technology becoming a mentor/parent/long term guidance system.

15:52 JB: Or just educator.

15:53 JJ: Or educator, especially for people who are disabled or disadvantaged even, is a storied sci-fi tradition. Now the idea that they’re using it right now for children suffering from autism, fantastic. And I hope to see that sort of thing really pan out. Those are one of the benefits of technology that I like to see, and it’s heartwarming for everybody. So yeah, good on ’em, man.

16:18 JB: All right. Up next was an AR system to pick fresh fruit. I made that one up; that was me!

16:25 JJ: I was literally gonna say that was fake just a second.

16:27 JB: But I want that. Every time I go to pick out avocados for my wife, I’m like, “I don’t know. What am I doing?”

16:33 JJ: Squeeze the damn avocado, Joe.

16:35 JB: I do that, but a lot of times at Publix they all feel the same; I don’t know.

16:38 JJ: So they’re all roughly the same amount of ripeness?

16:41 JB: Yes, so how do I know which one to pick?

16:42 JJ: You just pick any of them.

16:43 JB: That’s not right at all.

16:44 JJ: It’s totally right.

16:45 JB: I have to get the best one.

16:46 JJ: They’re all the best one.


16:48 JJ: You’re trying to get an edge where there’s no point in getting an edge.

16:54 JB: I know. There are other fruits that I’m very bad at selecting.

16:56 JJ: Such as… I can help you with all of these.

17:00 JB: Oranges, tangerines, grapefruits.

17:02 JJ: If they don’t smell bad, just buy them and eat them.

17:03 JB: Is there some kind of visual representation… Something about a watermelon that tells me whether or not the inside is gross?


17:10 JJ: First of all, the inside of a watermelon is basically just gonna taste like water no matter what you do.

17:13 JB: You can tell I eat a lot of fruit.

17:14 JJ: Yeah, I can see.


17:15 JJ: No, you don’t; no, you don’t. Anyway, moving on from your own inadequacies…

17:21 JB: Okay. Two more; they are both true, I’ll just get that out of the way.

17:25 JJ: Yeah, that’s why you shouldn’t have done that.

17:25 JB: And they are both minor examples. So U2 did add an AR function to their app.

17:33 JJ: Did you say U2?

17:34 JB: I did.

17:35 JJ: I thought you said YouTube the first time.

17:36 JB: Oh, no… Well, would it have mattered?

17:39 JJ: Yeah, I would have said it’s absolutely true if it was YouTube made an AR… Yeah, go ahead.

17:43 JB: So U2 did. It’s the U2 Experience, whatever.

17:46 JJ: How are they augmenting reality for this?

17:48 JB: Let me tell you.

17:50 JJ: Okay.

17:51 JB: You point your smartphone camera at the band’s new Song of Experience album cover. You don’t have to have the album, a picture will do.

17:58 JJ: Sure. It’s tracker based, got it.

18:00 JB: And then, once the app recognizes the image, Bono pops up.

18:06 JJ: Oh, boy.

18:08 JB: Singing. That’s it.

18:09 JJ: That’s the whole thing?

18:10 JB: That’s it.

18:11 JJ: Well, I guess… I imagine the people that are really into Bono are really into Bono.

18:13 JB: The story around this, which I forget where did I… It’ll be in the show notes. What was it? I got it from Next Reality.

18:20 JJ: We’re very comprehensive today.

18:20 JB: They were… Even they were like, [chuckle] “It’s just the way for an aging band to seem hip and young.”

18:29 JJ: Are you gonna say that about Queen doing a Bohemian Rhapsody VR video? Are you familiar with that?

18:34 JB: I am familiar with that.

18:35 JJ: Do you think that’s Queen trying to stay relevant in their old age?

18:37 JB: I think, so…

18:39 JJ: ‘Cause I watched it and I was like, “This is pretty cool, actually.”

18:41 JB: So that’s the thing. The implementation is good. So, no. When you’ve just… All we wanna do is be able to say, “AR, now in the app.” And so we’ve turned Bono into a 3D model and he just pops up and sings something, and that’s it. That’s my entire [18:54] ____…

18:54 JJ: So you’re saying that being disingenuous in your motives comes through in the final product?

18:58 JB: Yes.

18:58 JJ: Shocker.

19:00 JB: That is correct.

19:01 JJ: Shocker.

19:02 JB: And finally…

19:03 JJ: You mean like all those cheap cash-in versions of popular video games? Like, “Not Doom?”

19:06 JB: Yes.

19:06 JJ: Right. [chuckle]

19:07 JB: Yes. [chuckle] “Not Doom.”

19:08 JJ: For everybody who’s not familiar with Doom, which is literally, probably nobody, but maybe there’s a couple of you out there. There were a lot of clones in the 90s, and…

19:15 JB: Yes. Yes, there were. Oh. Oh, yeah.

19:17 JJ: There were a lot of clones.

19:19 JB: And finally, the last one was air hockey, AR air hockey, which…

19:21 JJ: Yeah. Slam dunk.

19:22 JB: Totally true. Sony has developed it. It uses predictive algorithms and a thousand frames per second sensor tracking, and is currently in Time Square.

19:29 JJ: Yeah. How do you do it?

19:30 JB: Either you have a…

19:32 JJ: Paddle?

19:32 JB: Yeah.

19:32 JJ: That’s what they call those.

19:33 JB: Whatever. And it’s a big screen table.

19:35 JJ: But you don’t… Hang on. You don’t… Hang on, stop. Total waste of time.

19:39 JB: Yeah, ’cause of this… No satisfying slam shot…

19:42 JJ: There’s no satisfying slam shots.

19:43 JB: Yeah. I agree.

19:44 JJ: Yeah. So part of the appeal of sports is the feeling of kinetic… The kinetic feeling, right? Motion, contact, etcetera. There are e-sports that deal with this in various ways like Rocket League or CS: GO or whatever. But in the end, they do miss that [20:03] ____ experience. And let’s be clear: There’s not much of a game to air hockey, so if you’re missing the slam shot or the whip shot or whatever when you’re holding the paddle side of it, you’re missing a lot.

20:11 JB: Yes. So I do… I’m sure that they have attempted to replicate that in some way but…

20:15 JJ: Audio design would be the way to do that.

20:16 JB: The sound of plastic hitting metal and the satisfying sort of vibration of the table, or flipside when it’s you’re being scored on, the incredibly heartbreaking, you’ll feel it under your arm…

20:29 JJ: Ka-chunk, ka-chunk.

20:30 JB: You don’t even know what happened. You just hear the sound and know you’ve lost.

20:33 JJ: Should we go play some air hockey later?

20:34 JB: I feel like we’re gonna wrap this up and just go play some air hockey.

20:35 JJ: Alright. Well, is that it? Are we done for the day? Did we do the whole podcast?

20:38 JB: That was the whole thing.

20:38 JJ: So it was a little bite-sized today.

20:39 JB: It was a little shorter ’cause…

20:40 JJ: That’s fine.

20:41 JB: ‘Cause basically, we didn’t really care about the first story.

20:45 JJ: Damn.

20:45 JB: That’s what seemed to happen.

20:45 JJ: That’s savage.

20:47 JB: Yeah.

20:47 JJ: Are we… Am I keeping that in?

20:49 JB: It wasn’t that we didn’t care. It was that it was very simple to explain.

20:50 JJ: Oh, yeah. Not every AR story has legs.

20:53 JB: Yes, that is true.

20:54 JJ: As evidenced by the fact that it’s been a slow news week and you played a game with me.

20:57 JB: Right.

20:58 JJ: You liar.

20:58 JB: But we like to have content, so.

21:00 JJ: I do. I do like to have content.


21:02 JJ: So, there’s our content for the week and In Reality, I’m Joe Johnson.

21:04 JB: And I’m Joe Bardi.

21:05 JJ: And we’ll see you next week. Maybe.

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This week, we’re wrapping up Season 2 of the podcast with another very special guest: Sterling Hawkins is a global… continue reading

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