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How We Got Here: Julius Edraisa, 3D Artist

Julius Edraisa HWGH

We gathered a cross section of employees from across departments, and started quizzing them on camera about everything from previous job experience and major life lessons down to their favorite foods. The result is How We Got Here, a video series featuring real Marxent staffers talking about the personal journey that led them to join the team. Like what you see? Click here to check out more How We Got Here profiles. Or continue reading to find out more about …

Julius Edraisa, 3D Artist

Julius Edraisa, of Marxent’s Content Team, is a 3D Artist and soccer enthusiast who believes he can play real-life soccer if only because he has mastered the video game FIFA 16. Before working at Marxent, Julius manned a Production Assistant position with indie company Giant Sparrow, running through builds day in and day out as internal QA. Having seen 3D Asset creation first-hand, he decided to go back to school to learn 3D, graduating from Art Institute of California – San Diego with a focus in Game Modeling.

We’re hiring senior software engineers and more

If you’re a senior software engineer, Unity 3D developer, 3D artist, front-end designer developer or you just think that you’d like to work at Marxent, apply here.

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